Table of Contents

League of Legends Patch 11.2 Overview

Senna and Soraka buffs, item buffs and amendments, Virgo release and more.

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As many players begin their ranked ascension for the start of Season 11, Riot Games are still monitoring in the background to ensure that the meta stays as balanced as can possibly be.

After all, last year’s preseason for the current season was one of the most astonishing and game changing yet; there were a ton of changes and the meta was completely redefined, along with the brand new VGU of the item shop.

Mythic items showed us all new ways to play our favorite champions and also confirmed the identities of those other champions to perma-ban, leading into the beginning of ranked queues. Whilst preseason was quite chaotic, ranked seems to be going fairly smoothly, aside from some overpowered aspects which are set to be addressed in patch 11.2.

League of Legends’ latest exciting champion Viego, the Ruined King was also revealed a few days ago, and fans will be pleased to hear that his release is scheduled for the upcoming patch 11.2.

(Image Credit: Riot Games)

Lead gameplay designer Mark ‘Scruffy’ Yetter outlined the changes players can expect on League’s patch 11.2 in a January 7 Tweet. The most important change off the rank was a nerf to healing. Despite buffs to Grievous Wounds, drain tanks are still quite problematic in the current meta.

For this patch, Yetter shared some fine details in another tweet on what the design team at Riot is focusing on to improve the game.

For the full list, see the overview for Patch 11.2 below:

League patch 11.2 preview notes




E: Umbral Dash

  • [New] Now amps World Ender (R) omnivamp to 25/30/35/40/45%

R: World Ender

  • Self healing lowered from 50/75/100% to 30/45/60%


Q: Five Point Strike

  • Energy cost increased from 120-80 to 120-100


Q: Conquering Sands

  • Cooldown decreased from 15-7 seconds to 14-6 seconds


Base stats

  • Attack damage per level increased from 2.88 to 3.3


Passive: Hemorrhage

  • Noxian Might bonus AD reduced from 30-230 to 20-205

Dr Mundo

Q: Infected Cleaver

  • HP refund on hit increased from 40% to 50%
  • HP refund on kill increased from 80% to 100%

E: Masochism

  • HP cost reduced from 25-65 to 20-60
  • Damage increased from 3-5% of maximum HP to 4-6%

R: Sadism

  • Healing increased from 50-100% of maximum HP to 50-110%


Q (Spider): Venomous Bite

  • Damage reduced from 70-230 to 70-210


Base stats

  • HP per level increased from 92 to 97

Q: Sigil of Malice

  • Mana cost reduced from 50-90 to 50-70


E: Sapling Toss

  • Mana cost increased from 60-80 to 60-100
  • Damage AP ratio reduced from 1% to 0.8%


Q: Duskbringer

  • Cooldown reduced from 10 seconds to 8

R: Paranoia

  • Cooldown reduced from 150-100 seconds to 140-90


Base stats

  • Movement speed reduced from 345 to 340
  • Base HP reduced from 580 to 540


W: Vicious Strikes

  • Lifesteal increased from 14-22% to 16-24%
  • Healing amplification reduced from 0-50% to 0-33%


Base stats

  • Attack speed ratio increased from 20% to 30%

Passive: Absolution

  • Non-kill ghoul spawn chance increased from 22% to 28%
  • Gold from ghouls increased from 3 to 8

Q: Piercing Darkness

  • Healing ratios increased from 40% AD/25% AP to 50% AD/40% AP


Passive: Backstab

  • Base damage increased from 10-25 to 20-35


Q: Starcall

  • Health restore increased from 50-90 to 50-110

W: Astral Infusion

  • Heal increased from 80-220 (60% AP) to 90-230 (70% AP)


Q: Chomp

  • Bonus damage ratio increased from 10-50% total AD to 15-55%

W: Frozen Domain

  • Attack speed increased from 20-100% to 30-110%


Base stats

  • Mana per level increased from 33 to 40

R: Chain of Corruption

  • Cooldown decreased from 120-60 seconds to 100-60



Chempunk Chainsword

  • Cost reduced from 2700 to 2600
  • Health reduced from 200 to 150

Essence Reaver

  • Mana restore changed from 3% maximum mana to 40% base AD and 16% bonus AD

Frostfire Gauntlet

  • Cost reduced from 3200 to 2800
  • New build path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 850g
  • Ability haste increased from 15 to 20
  • Armor reduced from 50 to 25


  • Cloudburst cooldown increased from 60 seconds to 90

Gargoyle Stoneplate

  • Fortify resistance bonus increased from 3% (maximum 15%) to 5% (maximum 25%)

Hextech Rocketbelt

  • Movement speed boost reduced from 50% for 2 seconds to 30% for 1.5 seconds

Imperial Mandate

  • Cooldown timer changed from ally proccing to initial application of CC

Kraken Slayer

  • Proc now respects reduced on-hit modifiers

Phantom Dancer

  • Cost increased from 2500 to 2600
  • Attack speed increased from 40% to 45%

Runaan’s Hurricane

  • Cost increased from 2500 to 2600
  • Attack speed increased from 40% to 45%

Serpent’s Fang

  • Cost reduced from 2800 to 2600
  • AD reduced from 60 to 55

Shurelya’s Battlesong

  • New build path: Kindlegem + Bandleglass Mirror + 750g
  • Health reduced from 350 to 200
  • 5% movement speed stat changed to 40 Ability Power
  • Base mana regen increased from 50% to 100%

Sunfire Aegis

  • Mythic passive changed from 5 Ability Haste to 5% Tenacity and Slow Resist

Turbo Chemtank

  • Cost reduced from 3200 to 2800
  • New build path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 850g
  • Ability Haste increased from 15 to 20
  • Magic Resist reduced from 50 to 25
  • Mythic passive changed from 5% Tenacity and Slow Resist to 5 Ability Haste

Umbral Glaive

  • Cost reduced from 2800 to 2600
  • New build path: Serrated Dirk + Long Sword + Long Sword + 800g
  • AD reduced from 55 to 50



Ravenous Hunter

  • Omnivamp lowered from [1% +2% per stack] to [1% + 1.7% per stack]

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